Tuesday, 30 July 2013

Roll20 - Too Awesome For Words

With a little one on the way, and a new job starting soon, I am going to find time to game increasingly difficult to secure - or at least, time for face to face gaming. So, I have been looking into the alternatives, bearing in mind one thing - I am terrible at many things technology wise.

So, I was more than a little happy to find Roll20 a site that is geared to enable roleplaying over the interwebs. It has some lovely features, such as dynamic lighting, fog of war, and if you have one, the ability to use Google Hangouts. I've subscribed (it's  a modest price), and hope to make use of it over the coming months. It's free to use (although some features are disabled, and you will have to contend with ads), so give it a look. I loves it!

Saturday, 27 July 2013

Boalisk - Level 9 Controller

AD&D's Monster Manual II was the first place you could find yourself face to face with one of these reptilian horrors, and for some reason, I have been thinking about how to place them in one of my games (not got any plans to use them yet though). So, I thought I would share the stats I did for it with you all. Enjoy!

 This is the original art from AD&D Monster Manual II (it's on page 19). 
Here be the stats! 

(Add +4 to all ability modifiers shown to get the right value...click to enlarge)

Tuesday, 9 July 2013

Daemonflesh Golem - Level 14 Solo Soldier

Shnecke and the gang encountered this thing guarding the entrance hall to a Draxian tower (a report will be with you once they finish this current mission). It proved a tough opponent, and so, I thought I would share it with you all, so you can "enjoy" its tender mercies yourselves...

This is a conversion of the 3.0 Demon Flesh Golem found in the Fiend Folio.


Add +7 to all the ability modifiers to get the correct overall mod (so the Dex mod is +10 not +3).

Thursday, 4 July 2013

Succubus Lustwitch - Level 21 Controller

This is a slight spoiler for those of you playing in my Stag Weekender, but hey, I've been so busy that I have not had time to post much lately, and I feel bad! Anyway, here are my 4e stats for the Succubi that guard the entrance to the Deepearth. As you can see, they have many of the traits of 3.5 Succubi, and are potentially nasty little monkeys (especially as part of a group). 

Click for Largeness

Don't forget to add +10 to all stat mods for the total bonus (i.e Strength checks would be +13 not +3).

(EDIT:: Yeah, Polynorph and other stupid spelling removed...though I probably missed a few as well...me dumb)