Using My Monsters

Wednesday, 31 December 2014

Ju-Ju Zombie - CR 3

Ju-Ju Zombies are great when you want to demonstrate that the wizard the group are chasing is more badass than your average necromancer. Created by utterly extinguishing the life force of an intelligent creature with lashings of creamy necrotic energy, they are smart, fast and cunning. I have made great use of these horrors over the years, and will be doing again soon, hence, you get the stats to play with yourself. I'm pretty sure the CR is right this time BTW.

Ju-Ju Zombie
Medium Undead (Neutral Evil)
Armour Class: 15 (Natural Armour)
Hit Points
: 59 (9d8+18)
Speed 30'
STR 14 (+2) DEX 17 (+3) CON 14 (+2) INT 9 (-1) WIS 11 (+0) CHA 8 (-1)
Saving Throws: Dexterity +5
Skills: Perception +2, Stealth +5
Damage Resistances: fire
Damage Immunities: Piercing and Bludgeoning from non-magical weapons, Force, lightning, poison, illusions
Condition Immunities: Charmed, Paralysed, Poisoned, Unconscious
Damage Vulnerability: Radiant
Senses: Darkvision 60'; Passive Perception: 12
Language: Any spoken in life
Challenge: 3 (700 XP)

 Sneaky Striker: The Ju-Ju Zombie inflicts +7 (2d6) piercing damage when it hits an enemy against whom it has advantage on attack rolls.
Multiattack: The Ju-Ju makes two Short Sword attacks or a Light Crossbow and Shortsword attack

Short Sword Melee weapon attack, Reach 5', +4 to hit, one target, Hit: 5 (1d6+2) piercing damage.

Light Crossbow Ranged Weapon Attack, Range 80/120; +5 to hit, one target, Hit: 7 (1d8+3) Piercing damage.


Evasion: When the Ju-Ju saves against an attack that normally inflicts half damage on a save, it spends a bonus action and takes no damage instead.

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