Using My Monsters

Wednesday, 21 January 2015

Evistro (Carnage Daemon) - CR 6

The brutish Evistro was a new arrival in 4e, and a welcome one in my opinion. A daemon that didn't have millions of fancy powers or spells, but which existed to simply rip a mortal apart and gobble their juicy guts whilst it watched them writhe. I am using these in one of my games fairly soon (assuming the group get to the place where they lurk), but thought I would share as I like these guys, and hope you will too!

Evistro – Carnage Daemon
Medium Fiend – Daemon (Chaotic Evil)
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Armour Class: 15
Hit Points
: 120 (16d8+48)
Speed 30'
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STR 19 (+4) DEX 13 (+1) CON 16 (+3) INT 11 (+0) WIS 10 (+0) CHA 12 (+1)
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Damage Resistances: Variable Resistance 2/encounter (See below)
Damage Vulnerability: Cold Iron
Condition Immunities: Frightened; Bloody Minded
Senses: Greater Darkvision 60' ;Passive Perception: 11
Language: Daemonic Dialect
Challenge: 6 (2,300 XP)
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 Variable Resistance: When hit by an attack that inflicts acid, cold, fire, lightning or thunder damage, the daemon gains resistance to that energy for 1 hour. This applies to the triggering damage.

Bloody Minded: The Daemon gains advantage on saving throws against being paralysed, stunned or rendered unconscious. It also gains advantage on checks to escape being grappled.

Carnage: The Evistro gains advantage on attacks against an enemy that is adjacent to at least one allied Evistro, and when rolling damage against them, re-rolls any 1's or 2's.

Destructive Bite: Against targets who are at half or less of their total hit points, the Evistro's bite inflicts +2d10 piercing damage.

Greater Darkvision: Daemon's can see through all darkness, including that created by spells or other unnatural effects.
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ACTIONS

Multiattack: The Evistro makes two claw and one bite attack

Bite: Melee weapon attack, Reach 5', +7 to hit, one target, Hit: 22 (4d8+4) piercing damage.

Claw: Melee weapon attack, Reach 5', +7 to hit, one target, Hit: 11 (1d8+1d6+4) slashing damage.


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