Using My Monsters

Saturday, 30 July 2016

Overseer - Huge Aberration (CR 21)

One of the creepiest beholder-kin in my opinion was the Overseer; a rubbery tree thing with eyeballs on the end of its branches, tentacles and huge chomping mouths - the love child of a dark young of Shub-Niggurath and an Eye Tyrant.

As the entities that rank just below Hive Mothers and Elder Orbs in "Horrible things you never ever want to encounter", they are 100% awesome, and without giving anything away, I have placed them in a future dungeon for one of my lucky groups.

Anyway, I did a conversion when 5e was young, and reading it today, I felt it lacked any real punch ( a consequence I suspect of not really having a full feel for the system at that time). So, I have re-created this nightmare, giving it legendary actions, and making its eye powers a little more vicious. Xareth'Chelde by the way is the name for Beholders and their kind in my campaign world (Chelde is the "Mother of Horrors"; the nightmare god-thing some demented Hive Mother's call their Goddess, and Xareth means something along the lines of "Child of").

"Tie a yellow ribbon, round the ole' oak tr-aaah-aaaaaaah-AAAAARGH!"

Sunday, 24 July 2016

Gastly - Small Undead (CR 2)

My lads have their D&D game later today, and I am planning on them encountering a Gengar and some Gastly. Thought I would share the stats I did for the latter. Quite enjoying converting pokemon into D&D monsters. I'm looking forwards to seeing how they play out.
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Pictured: "cute"

Saturday, 23 July 2016

Gengar - CR 5 (Medium Undead)

Look, I'm sorry ok, but I have been playing a lot of Pokemon Go recently, and after seeing THIS amazing gallery and others like it, I began to think about how some of the pocket monsters would actually make pretty cool D&D monsters.

So, as my sons' are obsessed with Gengar, I thought I would convert it first. As much as possible, I have tried to keep the attacks "as is " in pokemon.

Art From:
I would definitely lose control of my bowels if I woke up and saw this on my bed...

Wednesday, 20 July 2016

Primal Air Elemental - CR 35 (Gargantuan Elemental)

Right, before you start vomiting, let me state clearly and in capital letters THIS THING IS HIGHLY SPECULATIVE / EXPERIMENTAL. I made my calculations using my own extension of the DMG monster CR table, which is ENTIRELY UN-PLAYTESTED at this time (though Ormid and the gang will soon be wandering into the realms of super epic play).

Having said that...

There are elemental beings that are truly ancient in a sense that no mortal can truly comprehend. They were among the first things to be summoned from the nothingess of pre-creation, and have existed ever since.

This being is just one such thing; an air elemental that was ancient beyond sanity when the first races began to first emerge from the holocaust of the Primal Wars, and to build their first huts on the strange shores of untold, lost coastlines. Residing only in eldritch prisons or remote reaches of elemental planes, most have either faded, become archomentals, or been destroyed. However, now and then, something happens, and their untold might is once more unleashed upon the world.

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The weather today will mostly be apocalyptic with short sharp bursts of praying, gnashing of teeth and incontinence.

It is said that during the Guild Wars, Primal Elementals were not only summoned, using terrible, deadly rituals that fed upon the life force of those casting them, but were bound into weapons and items, granting them deific power. Naturally, these were among the many guild creations locked away in the void vaults at the end of the conflict, "never again" to be used by anyone, mortal or otherwise...

Sunday, 17 July 2016

Gas Bat - Tiny Plant (CR 1/2)

As requested, here is the Gas Bat; a flying plant beastie that appears in the shattered space ship of Expedition to the Barrier Peaks. Bizarre and mostly harmless by itself, these things turn into regular flying bombs when there are open flames about.


So...they're fart powered then?

Thursday, 14 July 2016

Brain Mole - Tiny Monstrosity (CR 1/2)

"Awwwww, iz soo cyooot. Iz like a liddle widdle pokemonOHGODIT'SEATINGMYTHOUGHTS ...SWEETMERCILESSDEATH.....AAAAAAARGH......NAAAAAARGH......"

- Why Brain Moles are not in zoos. 

Brain Moles have been in D&D for a long, long time, and like most pure psionic monsters, the main question players ask when first coming across them is "What the actual f*ck?". Tiny, velvety things, these pests are vicious cogitovores (I made that up), and will seriously ruin your day if they are allowed to get a "grip" (either psychically or physically). 

So, here you. Hide your brain!

Tuesday, 5 July 2016

Unstable Ooze - Medium Ooze (CR 5)

This is one I came up with for one of my games. They are one of those beasties that, for the characters in question, could be mistaken for a minor threat, but that I suspect, with a few rounds, could really put the hurt on folks if not dealt with properly.

I imagine these things to be boiling, fuming blobs of turbulent slime, slightly luminous and constantly emitting tiny burst of whatever element they are currently attuned to.

Like this, but completely different - these dudes always remind me of sick Kodama

Sunday, 3 July 2016

Solute Sending - Level 2 Transmutation

Solute Sending
2nd Level Transmutation

Artificer, Wizard

Casting Time: 1 Action
Range:  100ft
Area of Effect: One target
Components:  V, M (1 Potion which is Consumed)
Saving Throw: Yes (if Potion is harmful)
Duration: Instant

This spell allows you to break down a Potion you are holding (destroying it) and to send the released energies towards a target in range, granting them the effects of the Potion as if they had consumed it. If the Potion has a detrimental effect, they are allowed a Constitution save to negate the spell