Using My Monsters

Thursday, 29 September 2016

Dusk Widow - CR 1/2 (Small Beast)

"The Dismal was an eerily beautiful realm, where nature had taken quite a different path. Many of the lifeforms there were nightmarishly elegant things, who's forms were a strange poetry, described by the dim light and shifting shadows of that place. Others, like the Dusk Widows, were nightmare reflections of all that I hated in our world"

- From Journeys Through the Fey by Guido Jedezzo, Bard of the Vaedeci.

Dusk Widows are darkly shimmering arachnids native to fey dimensions such as the Feywild. They have a bulbous body and relatively small heads studded with eight shimmering eyes. Their slender fangs however are rather oversized and sickle shaped - all the better for slipping through the flesh of their victims.

These are something I created for the PUG, though whether they are friend or foe is yet to be revealed.

Everyone loves spiders!!!

Saturday, 24 September 2016

Destrachan - Large Monstrosity (CR 5)

Eyeless and weird, Destrachans are, I believe, unknown to D&D before 3rd Edition (one of a couple of new monsters that were decidedly odd, found in the Monster Manual). I have often come close to using them, but so far, never quite got chance - though they are definitely in the near future for at least one of the groups I GM for.

Anywho, here are my 5th Edition stats for this quite deadly enemy. Enjoy!

It's like a snapdragon and a leech made sweet forbidden love and had a horrible baby.

Sunday, 18 September 2016

Egarus (Void Mould) - A Horrible Thing from Planescape

Planescape is beloved for good reason. It introduced another amazing setting (actually building on the foundations laid before in products such as AD&D's Manual of the Planes) and introduced an amazing cast of new monsters, universes, magics and allies. 

It also introduced some truly deadly hazards, many of which were, in truth, too vicious to use in many settings. One of these was the Egarus fungus...

Egarus is, to put it simply, a fungus that cannot tolerate anything other than nothingness. Planescape cannon suggests it started as an Abyssal fungus that was carried into the Plane of Vacuum, that adapted to survive in that utterly inhospitable environment, and learned to sustain itself on nothingness, actually seeing any kind of "something" as a threat. Thus was the Egarus - an organism that just wants to return any non-void environment into a vacuum state - born.

I have no idea where (or even if) I would use this, but here is my 5e take on this horrible, horrible organism...and even a little bit about where it may possibly lurk in my game universe. 

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Image From:
It's here already!!!!
EGARUS FUNGUS (Void Mould): Grows in clusters of 1d3 patches, each one occupying a roughly 5ft area. Whenever anything other than vacuum comes within 25ft of it, it begins to attack, affecting things in the following order, one per round, acting on Initiative count 20. If there are multiple possible targets in range, it attacks one at random, though always in the order outlined below;

1st: Energy: one source of light or energy, or one active spell, or magical / psionic effect within range ends.

2nd: Life: One living thing within the area must make a D.C. 18 Constitution saving throw or begin to suffer 55 (5d10) bane force damage at the start of each of their turns. Once they have begun to take damage, the target must receive either a Greater Restoration or a Wish spell, or the damage continues until they are destroyed. They are slain and destroyed when they reach 0 hit points, and can only be returned to life through the use of a Wish or similar.

3rd: Materials: Five cubic foot of material within range is disintegrated. Magical items may attempt a D.C. 18 Saving throw against Force damage to avoid this. When the Egarus disintegrates the ground on which they lie, they fall and continue to grow on the new surface.

Each time a single target (regardless of what it is) is consumed by the fungus, it spreads to an adjacent area, in effect, forming another 5ft patch of Egarus.

Disintegrate, finger of death, greater restoration, lightning bolt, power word kill, shocking grasp spells destroy a patch instantly, as does the application of any acid, alcohol, lightning attack, or even a large amount of water (at least 60 gallons). Hold monster or slow stop the egarus from attacking. The fungus is immune to cold, fire, physical attacks, and most spells other than those discussed above.

When anyone attacks the Egarus, it forces them to make a D.C. 18 Wisdom saving throw, failure indicating that they suffer 55 (10d10) bane force damage as teleports random areas of their body away.

Egarus are usually only encountered in void dimensions, such as the Plane of Vacuum or certain planes of imprisonment. However, there are unsubstantiated claims that Egarus may have been “accidentally” sealed in with the contents of several of the hidden Guild Vaults, and that when they are opened and returned to the physical plane, they will be full of nothing but boiling, black Egarus – and oblivion). Clearly, the opening of such infected vaults would be catastrophe capable of ending the world if it occurred.

Thursday, 15 September 2016

Tsucora Quori - Medium Fiend (CR 7)

Another of the Quori, these dudes are not only hideously ugly, but can kill you with your own nightmares! In my games, they are the servants of Xix, God of Madness and Daccadex'Telesgoth, the God of Terror, often being used as assassins and guardians.

The lobster was definitely told me so

Wednesday, 14 September 2016

Tsoreva Quori - Medium Fiend (CR 5)

It's not a secret that the official D&D worlds that comes closest to my homebrew world is a combination of Eberron, Spelljammer and Planescape (with a lot of Warhammer and Call of Cthulhu style hijinks rolled in). When Eberron hit the shelves I was amazed at how good it was, and also, overjoyed at how much of the crunch would be useful for my games.

As always thought, it was the monsters that I was most interested in, and the Quori were a group of nasties that I particularly liked. I loved the fact that they were something other than typical daemons and devils, but were still potent, terrifying and satisfyingly weird. I also loved the the fact that they had some genuinely cool attacks and were largely psionic enemies.

Anyway, the PUG have just completed a mission to take out a warlock who draws his power from Eshebra;

"Eshebra (All Ages) [Eh – SHEB – ruh]: The Mother of Nightmares, Night Shadow, Unseen Dread, Mistress of Crawling Fear. Eshebra is an Arch-Fey that rules her own warped demi-plane. She is served by all kinds of dark fey, as well as by her mortal servants. Her colours are dark purple, indigo, silver and black. She has a fey sigil, and identifies with the bat, spider and all kinds of black serpents. Her commonly used symbol amongst mortals is a stylised eye dripping three tears, held within a circle of thorny vines from which protrude sixteen black thorns".

They had battled their way through chambers once held by The Unseen, a Juiblex cult, but now warped into the warlock's own demesne by his and his patron's power, and eventually came to a chamber studded with eyes and gibbering mouths, where reality was buckling and dissolving like a bad acid trip around them. There, they faced off against these beauties, as well as Tsucora Quori, and a monster from the excellent Tome of Beasts, called  a Fear Monger. 

It was awesome! 

It was also bloody close!

Anyway, I thought I would share the stats of the main force that Sami de Vert kept by his side - the blade-armed, ass kicking Tsoreva Quori. 

Something you do not want to see under a stone, scuttling towards your trouser're....a giant?

Friday, 9 September 2016

A Bit More Lore

The following are from my notes for the current adventure that Ormid and the gang are about to head off on. 70C-70c has already given this information, so there are no spoilers. However, I wanted to share, as it casts a wee bit of light on a part of my world that rarely gets seen. I also really enjoyed writing it.

"Almost a thousand years before, during the Age of Loss, the Vaesuurian's made a concerted effort to invade Talakasia and to wipe out the Talakasian Taurgaryn. They started their efforts by whipping the savage Taurag tribes into a religious fervour, and – through trickery and illusion – persuading them to attack their civilised cousins. The ancient “Kin Wars” (or “kine wars” as the Vaesuurians mockingly refer to them) were a terrible time for the Talakasian's and they nearly fell when a large force of Vaesuurian troops landed on the North-eastern coast and moved inland, using the cover of the major battles to hide their movements (it was this action that lead to the foundation of the fortress city of Tarr'Ghora, the Citadel of Machines, and the construction of the many hundreds of miles of fortifications along that coast).

During these wars, many great heroes arose. Amongst them was Krull Throgan; a mighty warrior who worshipped both Shorrog'Karr (Talakasian deity of battle) and Baphomet (deity of bloodlust and hatred). He rose to fame for his terrible prowess, and became a national hero when he slew the Vaesuurian Arch-Mage Khalstandar Veggott at the Battle of the God Horns in -994 N.C.

To reward him for his bravery and protection, a beautiful, terrible greatsword was forged for Krull, wrought from Grey Steel, and empowered with an aeon shard that had always been a national treasure and which was known as the Eye of Kaesh'Talak. Awarded to him in a great victory celebration after the Vaesuurian plan was defeated, the hero bore it for many decades.

Alas, in -953 N.C., an ageing Krull was killed by his own Son (also named Krull). Krull took the blade and offered it as sacrifice to the daemon Baphomet. Pleased, the deity corrupted the aeon stone, infusing it with the sentience of a potent daemon under his control, warping the once heroic blade, before gifting it to the treacherous taurgaryn. For six years, Krull, Second of his name, bore the blade (now fearfully named “Azduth” - “Betrayal”) and sowed death and mayhem wherever he and his group of berserks went. He eventually fell in a battle against the Talak'Gheshir, who were lead by his own younger sister, Bardrada – a warrior of Kaesh'Talak.

Sorrowfully, Bardrada returned the cursed blade to Talakar, where it has been kept hidden ever since – locked in a spell warded vault only accessible by the highest ranking Consuls of the Theocratic Assembly. Getting the blade and accessing the stone will not be easy, for there are non in that place that would see its evil unleashed again."

Thursday, 8 September 2016

Kamadan - Large Monstrosity (CR 3)

Another of the oddballs from the original Fiend Folio, this thing has lurked in my world in the deepest jungles and most eclectic of monstrous collections. Indeed, it's been so rare, that I don't think I have ever used it.

Anyway, it's a big cat with snakes growing from its shoulders, and a breath weapon that can put you to sleep, because....reasons...

I will be using this soon, so I hope you find a place for it too!

The worst thing about a pet Kamadan is, they s**t everywhere.

Saturday, 3 September 2016

Vacancy - Level 4 Illusion

Just writing something for one of my games, and whilst detailing one area realised that this spell isn't in 5e. So, here it is.

4th level Illusion

Sorcerer, Wizard

Casting Time: 1 Action
Range: 300ft
Area of Effect: 150ft cube
Components: V, S, M
Saving Throw: Intelligence Negates
Duration: 24 Hours

You mask a chamber or other artificial area in an illusion, making it appear empty, neglected and vacant. As with Hallucinatory Terrain any kind of interaction with the objects masked by this spell reveals the spells’ nature. Otherwise, any suspicions allow an Intelligence saving throw to see through the illusion

At Higher Levels: When cast in a slot of 8th level or higher, the duration increases to Permanent.

Pictured: A throne, three pillars made from carved bone and a small dias.