Saturday, 14 January 2017

The Butcher - Huge Fiend (CR 25)

"Ah! Fresh Meat!"
- The Butcher

Diablo turned 20 years old recently, and I was too busy to recognise that on here. So, to remedy that, here are my stats for a very epic version of everyone's (least)favorite daemon - The Butcher. 

I played Diablo when it first came out, and remember the ABSOLUTE FURY of being repeatedly and mercilessly murdered by this prick! I also remember the frequent scenario of trying to run away from him, and ending up in an even worse situation as I stumbled into large groups of enemies elsewhere. 


Ultimately of course, it was worth it when you finally killed him - but still. 

In Diablo III the Butcher is back, and this time he is a hulking monstrosity that has a new array of vicious tricks. He's actually not the hardest guy to beat (not by a long chalk), and if you want to recreate him "as is", you might want to strip away all the legendary stuff in this build (it hugely ramps up his CR). 




Monday, 9 January 2017

Creeping Doom - Large Swarm of Tiny Beasts (CR 8)

Who remembers the spell Creeping Doom? No, not the reigned in 3rd and 4th edition ones, I mean the earlier ones that could inflict 1d6+4 x 100 points of damage, that one?

Yeah?

No, this one is nothing like that. Cool though wasn't it? I fondly remember some 26th level (or so) heroes in my 2nd Edition AD&D game facing off against a Yochlol, in the heart of a dwaer'syth's spelljamming vessel, and things coming unstuck really quickly when it vomited a double strength Creeping Doom at them (Traveller teleported back to his own ship, leaving poor old King Brundor to take the brunt himself. He was skeletonised...not for the first or indeed, last time).

http://scribol.com/environment/animals-environment/the-greatest-insect-swarms-on-earth/
"Ha ha ha! This is fun. The pain is excruciating."


Anyway, this may or may not have been created because one of my groups are in the middle of (loudly) infiltrating a dwaer'syth house compound, and are very likely to face against Creeping Dooms, and those able to summon them.


Obvious variants would have climbing or flying speeds, and may be poisonous.

You may have noted that I have taken quite a few cues from 4e's swarms. That's because I actually think 4e did swarms perfectly. Swarms are, and should be seen as, terrifying things.

Sunday, 8 January 2017

Still Above 1 Hit Point

Sorry for the lack of new stuff lately. We had our fourth baby last October, and between kids, work and trying not to go insane, I have not had much time to get anything done for here. Hopefully, once stuff calms down a little in real life, I can get back to regular updates here.

I will still be aiming to get a couple of bits and bobs on here each month in spite of everything.

Hope that's cool.

- Seftonius Rex