Sunday, 30 April 2017

Reaperthorn Scarecrow - Large Construct (CR 9)

In my PUG, the "heroes" are currently trapped in a fey dimension, and are tangling with cannibal aelwyn / plant folks so terrible, that they have been cast out by their own foul kind. Leading this group is a potent witch, and she has learned how to animate the deadly thorned plants known  as Reaper Thorns, creating shambling, razor taloned constructs known as Reaperthorn Scarecrows.

We left the last game here....the Scarecrows aint' doing too well!
I thought you might like the stats for these things, as I must admit, I rather like them (don't be fooled by the screen grab, these things have been kicking arse - the last round was almost all spent with folks healing or gritting their teeth). 


Saturday, 15 April 2017

Dwemer Sphere - Medium Construct (CR 5)

By way of an apology after a period of poor posting regularity (no excuse - been playing a lot of ESO when I should have been writing D&D stuff), I thought I would post the stats I did for another Elder Scrolls staple - the Dwemer Sphere.

God, I hate these things so much, and invest in stealth heavily as much to avoid having to face these armour plated douchebags as anything....

...However, they are cool, and my hate for them only reinforces the need for them in D&D, you know, to upset your players....

Irritating - like a thrush infection

What?

Anyway, enjoy. Oh, and if you haven't played any Elder Scrolls games....why?



Thaniir Ancient (Huge Fey Plant) - CR 25

The Uld Thaniir is the strange tree God of the Tal'Mir; a race of feral, plant infused aelwyn, similar to the Syra'Syth Aelwyn of Arbel'Verdaniss - though more savage and given to using poisons and torture to change natural creatures into horrific servants and guardians. The Tal'Miri Forests that are home to these creatures (which dwell in Synnok, a fey dimension of 13 sundered realms...ah, you don't need to know this do you); are a vast, wild realm of luminous Glymwoods, Fey Candles and other strange, magical trees, and as a result, they are scattered wildly.

To help them stay in contact with their deity (who resides deep in the Forest in the Court of Thornheart - Tal'Jonde), the Uld Thaniir sends fragments of his essence out, which create the vast Thaniir Ancients; Treant like beings that defend Tal'Mir settlements, and relay the word of their God to the people.

Art is not my work. Artists' credits on picture.
This, but with more animal skulls, blood and stained rune stones around it.

My PUG have managed, mercifully, to avoid contact with any real Tal'Mir entanglements (although that is about to change most likely), and so, have not been close to one of these things (which would annihilate them in a round or less).


In your own games, an Ancient would make a great end boss for adventures centred around dark druidic cults, aelwyn (elven) attacks or anything of a similar nature.

Saturday, 1 April 2017

Hoarvor - CR 2 (Small Beast)

Another Elder Scrolls monster, the Hoarvor are some kind of tick / beetle thing that tends to lurk in dark, unappealing places, just waiting to gross you out as your light falls on their damp, brain-like shells.

According to the Elders Scrolls wiki, they are actually a mutated giant tick, notorious for draining the blood of drunkards unlucky enough to draw them to them whilst unconscious, and leaving them cold and dead for the morning watch to find.

This naturally makes them awesome, and so, in need of a 5th Edition version.


And as if by magic, a...Oh crap! What is that...? Ah...no...NO.....NOOOOOARGH!