Using My Monsters

Wednesday, 23 August 2017

Astereater - Gargantuan Aberration (CR 22)

Spelljammer rocked, and that's just a fact. It was an insane mishmash of madness, and featured some of the stupidest and weirdest cirtters in AD&D. I love it, and indeed, have a group running through Discord that is a Spelljamming campaign.

Although that group are a long long way from being tough enough (even in their ship) to battle one of these, I came across it whilst browsing the old Monstrous Compendiums, and thought I would convert it.

Astereaters are debased Beholder-Kin, and float through space with their huge central (and only) eye shut, pretending to be an asteroid. However, as soon as a possible meal comes close enough - CHOMP!!!!


Friday, 11 August 2017

Piecemeal Armours

Right, before we go any further, this is really just me vomiting up something after getting all misty eyed for the old 2nd Edition Piecemeal Armour rules from Combat and Tactics. Its not been playtested, and has not been checked for balance. However, given the additional considerations I've put in, I can't see it being horribly unbalanced.

Ok, so, this is also one of those "Why would I use this?" type things, and again, I'm not saying you should. I like the idea of building a piecemeal suit of armour from scraps you find, and can see how I could use these rules to create "Set Items" like those found in Diablo or similar. I also like the idea of enchanted versions of piecemeal armour, where you might be tempted by dropping some AC to get some properties, without having to completely sacrifice wearing at least some parts of your current armour.

These rules awould also work well for any game where survival and conservation of resources is a theme, allowing you to modify your armour as you find scraps here and there.

Anyway, enough of me babbling on. Here's the rules.

Sunday, 6 August 2017

Masterwork Weapons and Armour

The following are my homebrew rules for Masterwork Weapons. These fine examples of superior craftsmanship are rarely available for sale, but when they are, sell for 200% the normal price.

Masterwork Weapons: These beautifully crafted items inflict +1 damage.

Masterwork Armour: Though they weigh the same as their mundane counterparts, when worn, they are considered to be 25% lighter due to their fine balance and materials. Furthermore, the reduce non-magical slashing, piercing and Bludgeoning damage, the amount depending on the category of armour;

Light Armour: 1 point
Medium Armour: 2 points
Heavy Armour: 3 points.

This stacks with similar reductions from feats or similar.

Wednesday, 2 August 2017

Gloomwing - Large Beast (CR 3)

Firstly, sorry for the slow down of new posts. I have been damn busy, and will probably continue to be for some time, although I have some annual leave incoming, and hope to get some time to write then.

Anyways, as promised, here is what the Tenebrous Worm grows up to be (if it isn't hacked apart by rampaging adventurers of course); a Gloomwing - a ghostly, shimmering thing with warped and flickering wings who's patterns can confuse and distract those that see them.

As far as I know, the Gloomwing first appeared in AD&D 1st Edition in Monster Manual II, and it has had a version in most subsequent versions - though not 5e yet, and I don't remember them being in 4e off the top of my brains...

Anyway, here ya go!